Russian Armylist in Shakos and Bayonets
I have just recieved my books of Shakos and Bayonets and I am trying to diggest the Russian list. I am no scholar of Napoleonics but I read quite a lot about Russian army both English and Russian as well and I am still trying to know more, so I am not quite happy of what I see. It seems French people beats Napoleon, not Brittain, but Russia so they avenge themselves in this rules. But I would like to point out, that it was Blücher and not Alexander I. who wanted to blow up Jena bridge during their mutual and successful visit of Paris in 1814.
The Historical Narative
I mean introduction and those short previews of
the unit stats. Just ignore it. If you are new to Russians it can misleads you
a lot. If you are not, you know better. It’s all build upon prejudice and
legends of the past. And there are critical mistakes, which leads me to a
question how the army been designed, if there are such wrongness on historic
part. It’s easy – the list plays on the same note. If you are looking for more –
check Lieven, Vyshkovatov or Zhmodikovs books.
The list
Understanding the profile is quite tricky, and
here it’s upon players perception how they want to understand the list.
Let’s start with basics – you can find some
information about Russian units here on this blog, so only briefly – All
Russian battalions except Combined be it Guard, Jager, or Heavy (Musketeer and
Greandier) has same organisation structure. 1 platoon of grenadiers (not
carabiniers, all are grenadiers), 1 platoon of marksman and 6 platoons of
jager, fusilier or musketeer dependant on type of the regiment. Whereas
fusilier are rank and file of the grenadier battalions. Therefore all battalion
can field musketeers, skirmishing section and grenadier. Jagers are thus
musketeers of the jager battalions. As usualy names of the unit entries are
just labels to name them somehow, so you work it out as much as you want. Combined
Grenadiers battalions are composed only from Grenadiers and Marksman platoons
of infantry and jager regiments of the 2nd battalions of the Regiment.
Now, the „skirmishing section“ I believe it refers to French Volitigeurs, but Russian Marksman platoon (vzvod dlia strielkov) do not wok same way as Voltigeur Companies. Skirmish chain for army has been done usually by Jager battalions. If there is need for skirmish screen provided by battalion for themselves, then there were no usual standard to it. Marksman platoon, volunteers, best sharpshooters or flankers of the central platoons could fill this need.
The rules offer Grenadiers, Musketeers, Jagers
and Skirmishing Section. Grenadiers are grenadiers, Musketeers covers
musketeers and fusiliers, Jagers are jagers and Skirmishing section is of
course band of tiraillerus detached from the unit, so can be anything as above
plus Marksmen (Stelki). Elite Guard Marksman can be used for any good sharpshooters,
not only guard. Same Guard entry can cover units covered by glory not only
Guard.
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Leib Gvardii Ismailovskij polk pri Borodino Ježov Alexandr Nikolajevič |
The cavalry is unclear even in historical resources regarding of firearms. Interesting part (probably typo) is that line cavalry gains additional lance, Guard change them for Carbine. According to Zhmodikov (Order to the Western Army as from 1st July) all dragoons, cuirassiers and hussars were stripped of their fireaerms, except for 16 flankers per squadron in July 1812, as per Vyshkovatov November 1812. Horse Jagers were equipped by Eger Ruzhia - Carbine. Only 16 flankers per squadron of Uhlans has carbines.
Let’s discuss Opolchenye, quality differ, but
some of the units used in open order (St. Petersburg) were quite a good with
musket. However no opolchenie fought well in close order. So you can play some
of the Opolchenye as Volunteers. Again, Some of the Opolchenye cavalry units
fought quite well, you can use them as cossacks, hussars or uhlans, as you wish.
Bashkirs were able to use Bow and Lance, same as any turkic cavalry since Golden
Horde raids, and to be honest I don’t grasp the reason why they have to
substitute one for another. But it’s designer’s decision. One I will happily
comment :-D. I miss Cossack infantry.
The funniest part came with artillery which is
good because they had bigger gun?! Seriously? Problem with Russian Artillery
was that it run away in order not to loose guns. It changed during 1812 with
Arakcheev and Kutaisov reforms and by the order of De Tolly, but Russian
artillerist were no difference to French one. Except they have probably better
gun, better sights and better education too.
The worst part of the rules are officers. Why
Russians has so limited options (no scouts?!) eludes me, and this soviet style
of Commisar killing his own men is nonsense.
Stats
I will not comment stats. I do not like perception
where Russians are bad shooters, but good in close combat. More likely when
close combat was so rare during Napoleonics (at least that’s what most
historians said).
Conclusion
Let’s see how the army will behave on tabletop.
Reading the book and playing the game are totally different things. At this
moment I tend to use French or Minor nations rules instead of Russians.
Rules as written it seems that Russian army is
bad with shooting, great with bayonets if you paid enough points for upgrades and
will be able with their morale close the gap between armies for some serious
bayonet trusts. It is probably design goal to put an emphasis to difference
between armies and playstyles. Also this playstyle comply with usual prejudices
about Russian army. I hope it will offer balanced and fun gameplay.
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