Chosen Man - Review
Chosen
Men is skirmish game for Napoleonic era, specifically for Peninsular
War. Player controls about thirty models in regiments from five to
twenty soldiers. This is basic specification,
now let’s talk not about mechanics, but about the design. The main
design is based upon classical Warhammer Fantasy Battles mechanics. Well
it can be called Warhammer Napoleonic Patrol. You control small light
infantry and light cavalry units and the mechanics
and scenario are about it.
Autor: Dalcor
Models: Novalis
It's there - you can find all those obsolete Warhammer rules like To Hit-To Wound resolution sequence, Random Charge,
Saves, to hit crosstable references, etc. But in this game, they works! And if you ever played GW game, you would
be at home here. If you like those rules or not, the game
use them, so be prepared. However, those Golden Cows, are heavily
modernized. You have alternate activation, you have lovely if not huge command and
control mechanics, and the units can do actions based upon their
tactical training. No herohammer, commanding officers instead.
Still the autor stops at petrol station along Route 66 and stays there with end far far away. I believe there
could be some additional changes. Charge + Pile In is idiotic Rule in
Age of Sigmar, here it work better but still is over the top. It seems the rule is
there just only to make Column to be valid formation
game wise.
Compared to GW games, the game pace well no matter the number of rolls you do per round. And that’s thanks to small units. To be honest 20-man Line Infantry regiment (only 1 is allowed per army) are very cumbersome here, and can slow down the game play so I am not sure you want them. Yes, this is not regular Napoleonic, with hundreds of models or models representing regiments of man. As I said there are small units, which can form Line or Column (but not square, too low model count) but generally you want manoeuvrability, so you will move in loose formations. And that’s the advantage. Where WHFB (or AOS or 9th Age) became more about mathammer, this game is about manoeuvrability and tactical choices.
Compared to GW games, the game pace well no matter the number of rolls you do per round. And that’s thanks to small units. To be honest 20-man Line Infantry regiment (only 1 is allowed per army) are very cumbersome here, and can slow down the game play so I am not sure you want them. Yes, this is not regular Napoleonic, with hundreds of models or models representing regiments of man. As I said there are small units, which can form Line or Column (but not square, too low model count) but generally you want manoeuvrability, so you will move in loose formations. And that’s the advantage. Where WHFB (or AOS or 9th Age) became more about mathammer, this game is about manoeuvrability and tactical choices.
Very
good. We decided to test it and we immediately like it because it is
like Warhammer without Pit of Shades, Always Strike First and other rubbish mechanics. With speedy gameplay, tactical decisions
and acceptable number of models with good price ration (1 box of Perry
Line Infantry is enough for full game of 350 to 500 points if you like) the game works well.
Unfortunately,
there are a lot of negative points I should mention. Let’s start with
oversights. For example, sometimes you are using CHARGED marker, and
sometime CHARGE marker, both for charging
units. Hold action cost you 1TAC here and 2TAC there. Deadly Accurate
and Bayonet Drills special rules are described, but
there is no unit or weapon using this special rule. Just see link to unofficial erratas bellow.
The
biggest issue is Army Lists. Autor decided that he will not use all type
of units and that the game due to its nature will be only about light
units. I am ok with it and have no issue with
it. You can speculate why this or that is not here, but that’s
designer’s choice. I am pointing to the point values. You are building
units in Warhammer style, you buy 4 to 9 soldiers with sergeant and then
upgrades (Flag, Musician, Champion) and special rules
or weapons. For example, Drilled special rule cost 2 points for this
and 3 points for there. Russian Musketeers (called Fusiliers in 1812)
cost same points as French Line Infantry, however its TAC value is one
smaller. It means it can do one action less, this has some impact for planing! And that’s not the only ones. I have tried to
identify points per unit to recreate new one, and I failed utterly not
able to identify why some units cost 10 points per model and are worst
in many elements than the one costing 7. If you think about it, it looks like brushed off. Have to say there are no Austria nor Russia in main rules (see bellow).
This is not
only my suggestion, but, screw the points. Use unit you like. And if you want to work with the point values, note that units are almost the same. So
if you use basic French Line Infantry as a BASE you can create almost
everything and have some idea how this works. Anyway, it has to be mentioned, that you are playing with three four units here, so even if you spare five or ten points by precise recalculation of points, it is not a game changer.
The
Autor wrote on his blog, that he gave away the work to Osprey and he is
not paid for anything else, so we will not get anything else. We will
not get how the units are builds. No DIY, which
is usual workaround for Osprey Wargame series. As we do not know how
the units are build, I cannot say for 100% I am wrong with unit prices. In my point of view, it seems that
Autor has been haunted by time or he choose
to rewrite the lists and did not check if it´s consistent to each
other.
Mentioning
this, there is lack of support from Author, or Osprey. The Russian and
Austrian list are not downloadable via Osprey, there is no QRS and there
is no Errata/FAQ. I hope I can help
so here you have some helpful links:
Who
is the target for this game? I am not that much into Napoleonic’s so I do not
know other game system. This should be competition to Sharp Practice,
which is more random with huge emphasis on Command
and Control aspect of the game. But itis excellent game very well
supported.
Thus Chosen Men can be entry point to historical games for WHFB/9th Age players – in that case the point value issues in the lists are major drawback as this is something those players generally seek. It’s very nice game if you want to play some Napoleonic’s without battalion size games and with minor investments, or as entry level or side game to Black Powder. Thumbs Up for this game
Thus Chosen Men can be entry point to historical games for WHFB/9th Age players – in that case the point value issues in the lists are major drawback as this is something those players generally seek. It’s very nice game if you want to play some Napoleonic’s without battalion size games and with minor investments, or as entry level or side game to Black Powder. Thumbs Up for this game
Autor: Dalcor
Models: Novalis
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