Interview - Andrea Sfiligoi EN
Today we have something special for our
readers. It’s a great honor to give you exclusive interview with
one of the most important game designers in the field of man-to-man
skirmish wargaming, Origin Award winner and nominee in multiple
categories and author of well known Song of Blades and Heroes, Mr.
Andrea Sfiligoi.
Drums and Shakos brought Origin award for historical wargame of the year to Ganesha Games |
My beginning is quite funny, I think. I
always liked fantasy. I had an uncle who was a Jehowa's Witness and
he gave me one of their magazines where it described Dungeons and
Dragons as a „game filled with the ideas of Satan the devil“ so I
said – I must HAVE this game! But we were in preinternet days and
buying stuff was not so easy. Luckily my mother brought me to a
comic-book convention (I think it was 1982) where I bought a copy of
Marvel's EPIC magazine. There was a page with an ad for TSR's games,
and so I managed to order a catalog from TSR UK, paid for D&D red
box with „international reply coupons“ (sort of stamps that you
used to pay for stamps in foreign currencies... don't ask, they were
complicated times!) and so it all began.
When have you decided to write games
and why?
Actually as I was waiting for my D&D
red box, I created a boardgame (about pirates) and inflicted it upon
my friends. I was 12. No it was not a good game, it was a Gmed
boardgame played on a giant board that I painted with watercolors on
a full sheet of bristol paper.
When designing games, what is your
general philosphy?
In general, I design the games that 1)
I would like to play and 2) games I think can fill a specific niche
and sell well. It's simple as that.
Our wifes are asking, do you involve
your family in the creative process?
Unless you count my cat, I have no
family. I certainly involve my friends who have to suffer through
late night phone calls (I just had an idea for a game, you gotta
LISTEN now....) and many hours of playtest.
Advanced Song of Blades and Heroes Cover |
Here in Czech Republic, there is
quite a few people familiar with your work as man-to-man skirmish is
not that popular here. How are you recognized in your domestic market
in Italy? Can we find your rulesets sold in gamestores, bookstores or
so?
I am invited at convention, especially
at Lucca Games where I am always given a free table to demo my games,
but I have almost no store presence because I distribute directly. I
have more store presence in the US than in Europe.
On this very blog there are several
reviews of your games, those published by Osprey Games (Rogue Stars,
Of Gods and Mortals, A Fistful of Kung Fu). How was your cooperation
with Osprey?
Very good, I was given complete
creative freedom. The only problem was fitting the books into the
limited page count.
Is there anything else in the
pipeline between you and Osprey Games?
Not at the moment but if they call, I
will write again for them. Oh well, I have a scenario in an upcoming
book that I am not at a liberty to discuss now, but I am only one of
many authors on that product.
You have also worked with another
Origins winner, Daniel Mersey. Was that one-time cooperation or do
you help each other regularily?
It was a one time collaboration but I
have been knowing and talking with Daniel since the early days of
Ganesha Games, when he wrote Song of Arthur and Merlin. I hope he
will write something else for me.
Yes, mushrooms... |
What inspires you to the innovative
ideas like, for example measuring sticks movement, Fighting Fungi
(skirmish game of warring mushrooms) or the recent Battlesworn where
everything is being solved by secret bid?
I frequently steal ideas from other
types of games, and see if it is possible to „think different“.
These days, the cinemas are overrun
with comic book movies, Avengers, Justice League and others… does
this affect the sales of your superhero game – The Power Legion?
No, I don't think they affect the
sales. It's not a best-selling game because I don't have the brand
recognition of famous Marvel or DC heroes. I am not complaining –
it works well and sells well for what it is, but it would sell like
hot cakes if I had Spiderman on the cover.
Power Legion is beautifully illustrated by the author |
Now, let’s talk about your current
Kickstarter project, the Star Eagles. What can you tell us about the
game?
Well, Star Eagles is 100% the
brainchild of my business partner Damon Richardson, who is the guy
who manages miniature production and Kickstarters, so you should ask
him. I have played it when he visited me and I can tell you the game
is terrific, simple and tactical at the same time. Unfortunately, we
are behind schedule with that because anything that could happen to
us during the process happened... we will be able to finish and
deliver the game soon.
So, should we expect competition to
X-Wing Miniature Game?
Haha, I wish. Ganesha Games is a very
small company. If the fans help us, we can do lots of positive
things...
Four Against Darkness is, basically, a
simplified solo RPG in which you run a party of 4 adventurers. You
can get into a random dungeon, or play one of our scripted adventures
(each adventure is a little different, some use a map that you
follow, other a series of random events, or a semi-random process).
Four Against Darkness is quickly becoming my best selling game of all
time (it is currently at number 1 position is you search for Solo rpg
in Amazon), so expect a lot of supplements for it (there are 9 books
already, and 4-5 more are in the pipeline).
Are the monsters and scenarios card
driven like in Sellswords and Spellsingers?
No, everything works with random
tables, and the interaction with monsters is quite abstract. You
either attack them first, or wait to see their reaction (rolling on a
recation table, every monster has its own little d6 table with the
actions it may do).
Which game from your portfolio would
you recommend to our readers and why?
My favorite game is probably A Fistful
of Kung Fu published by Osprey, it is like a sum of all the things I
like in games. But right now, I would also recommend any of the
solo/coop games like Four Against Darkness or its cousin Sellswords &
Spellslingers. Or my upcoming solo/coop witch-hunting card game,
Hexxenhammer Rise of the Witchfolk that is roughly based on German
folklore and should be on Kickstarter this summer... or maybe later,
who knows.
Sfiligois first game in Osprey Wargames |
And the last question we ask to
everyone: Why should people play this particular game?
My games are simple, cheap, and fun.
They do not have pretension of „depth“ as I don't like heavy
games. Today players have too many distractions and have too many
games to try, so a game should be able to concentrate all the fun in
a short duration and be playable on a small space.
Thank you so much for your interview, we are looking forward to your next games.
And to you, dear readers... see you at the gaming table.
-Jiron
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