First Reading: Broken Legion
This
ruleset my bro calls Warhammer d10. And he has right. Autor is EX-GW and there
is a lot of G2U mechanics you find in the game. However it worked with
Warhammer Fantasy Battles, huge regimental game, where the randomness is
mitigated by sheer number of rolls.
So let’s talk about the game mechanics. The game is
designed as skirmish level game, with small warbands about 12 models. There is
alternate activation in three of four phases decided by random Initiative roll
in Initiative phase, the other are Action, where move and ranged combat take place,
melee and Recovery. The game used base mechanics of d10+Characteristics+malus/bonus
vs either solid nbr. 10, this is called test or there is a conflict with opposed
dice rolls. So far so good, its very much the same in many games. Unfortunately
what is not the same – the mechanics copy the WHFB rules. So there has to be
only 1 movement and only before any Action (like shooting) taken. Models are joining to combat only via random chargé
move.
Once in
combat, every player needs 4 rolls of dice for one attack in case he is successful
and has only one attack. Two of them are conflicts, one is critical die and one
is morale test. The phases are very similar to WHFB. First you roll confict to
hit + critical die. If you roll 10 on critical die – you have scored additional
wound (not hit, direct wound) and if the result is 1 its fumble and the
defender has attack of opportunity. Back to To hit rolls. If you miss, nothing
happened. If the result is success you have to roll the dices to wound, that’s again a conflict. Success is a wound. If the
model is wounded, there is morale roll if the model runs out of combat. Now the
defender activates a model of his choice and all of this is repeating. If my
calculations is good, if you are successful, and there is one-on-one combat you
need total of 14 dice rolls + Charge and Possible Recovery to get result of
such combat (with me, two times Attacker: To Hit, Critical die, To Wound Defender: Melee,
Armor, Morale). Now, imagine you are learning the rules. One round should take you
an hour to get all appropriate bonuses and maluses. After all combat is done
there is Recovery phase where you can rally your soldiers.
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Romans vs Barbarians by Alan Lathwell via Mark Latham blog |
There are
special beings, Heroes and magic users in the game who are standing a little
bit apart. Heroes have fate statistics allowing them to survive even the mortal
wound and heroes can challenge other heroes to standalone combat. The magic
users can cast spells obviously. The mechanics for casting spell is Presence
test and critical die is called wrath of god. Its either miscast and you get
the wound or the gods smiles on you and you have one wound healed.
There is
total of eight different factions and all has unique list of members, which has
or has not special keyword abilities, same as weapons or wargear. There are
several types of the warband members, Infantry, cavalry, war engine, etc. You
can modify the basic lot with different equipment or special rules. And you can
hire mercenaries.
Finaly lets
speak about the scenarios, there are five of them and well, they are pretty classic.
One of them is obvious Last Men Standing , one is exploring, the other three
are about controlling the objective marking. What is cool, there can be wandering
monsters in the dark! There are small campaign rules included for those who can
link the scenarios. You will need 2 to 4 square feet table dependant on the
size of the warbands, and some pieces of the scenery. But no need for a lot of
them – at least according to the rules
Well I do
not know what to say about the game. There are a lot of Warhammer Fantasy
Battles golden cows inside the game. I was looking for some setting depth, and
I did not get it. In some game you can feel the inspiration and the concept is
rich even though the rules are generic (Ronin, IHMN, Blood Eagle, AFOKF). Here you
are looking after objective markers – like in warmahordes. Also the sheer
number of rolls is a warning to me. I thought we will try some games just to
test it, now I am not that sure, that I want to loose more time, then reading
and writing this review.
For me big
disappointment, as I was not looking for Warhammer Ancient Skirmish. However the writing is clear, there was a lot of testing and generaly, the mechanics can say hello to a lot of people .
autor: Dalcor
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