Broken Legions - Preview (EN)

The games I write are the games I want to play with friends over a beer. Not everyone shares that view, which is why I write for the other 90%
Mark Latham

Osprey Wargames still have quite a schedule for this year. Jiron can’t wait for Rogue Stars, for me Dan Merseys … dont bother me that much thanks to the setting. No games for Grand Siege of Malta or Austria-Ottoman wars, therefore there is „only“ Broken Legions for me this year.
So lets preview Broken Legions, Unfortunately there is not that much information yet, Let‘s start with Osprey promo blurb:

“The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire.
Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend - or crush - Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown.”

Mark Latham is ex Games Workshop editor-in-chief of White Dwarf. His book The Lazarus Gate is successful, so as his wargames – I shall name Legens of the Old West at least. We have to hope, that thanks to his experience we will not be facing same issues with editorial works which is common cause to several Osprey Games books. Issues with two-fold rules explanation, poor wording, not consistent rules and of course overall rules mistake really downgrade excellent games. We can expect proper betatesting, updating the rules based upon betatest and proofreading. Jiron just shout over my shoulder that Mark Latham’s rules set Legends of the Old West and Legends of the High Seas has been in the small pool of the very best of Games Workshop (any claims against this statement please refer to Jiron, I am too lazy to proof this announcement, sorry J).

Betatest Roman Warband...just no Faction Source The Dane's Wargaming Blog
The game should be running on target base d10 system in narrative campaign mode. Warbands are 
tasked to acquire magical artifacts to save (or ruin) Rome. Roman legionaires will be tasked by frumentarii, the secret service to do so, but you can face other options from other nations or traitors to Rome. Warband will consists from the leader, be it for example chieftan, preist, centurion or barbarian and several other non-specified members including mercenaries or mytological and magic beasts. Egyptian warband lead by priest should include mummy and german berserkers should turn into werewolves.

During exploration you should met not only enemy warband, but also scripted monsters. Minotaur or flock of Harpies to name two of them.

Thats all at this moment, we will inform you about news Asap.

Expectation Factor 8/10 (two points down due to setting I don’t like that much)

Please no "factions". Warbands. Armies. Gangs. Cults. Legions. Sect. Cell. Contingent. Guild. Knot. Unit. Ring. No "factions"!
Mark Latham



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