Broken Legions - Preview (EN)
The games I write are
the games I want to play with friends over a beer. Not everyone shares that
view, which is why I write for the other 90%
Mark Latham
Osprey
Wargames still have quite a schedule for this year. Jiron can’t wait for Rogue
Stars, for me Dan Merseys … don’t bother me
that much thanks to the setting. No games for Grand Siege of Malta or Austria-Ottoman
wars, therefore there is „only“ Broken Legions for me this year.
So lets
preview Broken Legions, Unfortunately there is not that much information yet, Let‘s
start with Osprey promo blurb:
“The Roman Empire rules the civilised
world with an iron fist, seemingly all-powerful and limitless. And yet, the
power of Rome is secured not by its mighty legions, but by small bands of
warriors and agents fighting a secret war. Tasked by the Emperor to explore
ancient temples, forgotten labyrinths and beast-haunted caverns, they seek out
artefacts hidden by the gods themselves, hunt creatures of myth and face
enemies that would use dark magic against the empire.
Broken Legions is a set of fantasy
skirmish rules for a war unknown to history, fought in the shadows of the Roman
Empire. Various factions recruit small warbands to fight in tight,
scenario-driven battles that could secure the mystical power to defend - or
crush - Rome. A points system allows factions to easily build a warband, and
mercenaries and free agents may also be hired to bolster a force. Heroes and
leaders may possess a range of skills, traits and magical abilities, but a
henchman's blade can be just as sharp, and a campaign can see even the lowliest
henchman become a hero of renown.”
Mark
Latham is ex Games Workshop editor-in-chief of White Dwarf. His book The
Lazarus Gate is successful, so as his wargames – I shall name Legens of the Old
West at least. We have to hope, that thanks to his experience we will not be
facing same issues with editorial works which is common cause to several Osprey
Games books. Issues with two-fold rules explanation, poor wording, not
consistent rules and of course overall rules mistake really downgrade excellent
games. We can expect proper betatesting, updating the rules based upon betatest
and proofreading. Jiron just shout over my shoulder that Mark Latham’s rules
set Legends of the Old West and Legends of the High Seas has been in the small
pool of the very best of Games Workshop (any claims against this statement
please refer to Jiron, I am too lazy to proof this announcement, sorry J).
Betatest Roman Warband...just no Faction Source The Dane's Wargaming Blog |
The
game should be running on target base d10 system in narrative campaign mode.
Warbands are
tasked to acquire magical artifacts to save (or ruin) Rome. Roman
legionaires will be tasked by frumentarii, the secret service to do so, but you
can face other options from other nations or traitors to Rome. Warband will consists
from the leader, be it for example chieftan, preist, centurion or barbarian and
several other non-specified members including mercenaries or mytological and
magic beasts. Egyptian warband lead by priest should include mummy and german
berserkers should turn into werewolves.
During
exploration you should met not only enemy warband, but also scripted monsters.
Minotaur or flock of Harpies to name two of them.
Thats all
at this moment, we will inform you about news Asap.
Expectation
Factor 8/10 (two points down due to setting I don’t like that much)
Please no "factions".
Warbands. Armies. Gangs. Cults. Legions. Sect. Cell. Contingent. Guild. Knot.
Unit. Ring. No "factions"!
Mark Latham
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